package KK.Event
{
	import KK.GameBase.MSGEvent;
	
	public class GameSystemEvent extends MSGEvent
	{
		static public const RESOURCE_LOADED:String=AI;
		static public const START_BATTLE:String=AI;
		static public const UPDATE_PUBLIC:String=AI; 
		static public const START_GAME:String=AI;
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		public function GameSystemEvent(type:String)
		{
			//TODO: implement function
			super(type);
		}
	}
}